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Twin Delayed Deep Deterministic Policy Gradient (TD3)

Overview

TD3 is a popular DRL algorithm for continuous control. It extends DDPG with three techniques: 1) Clipped Double Q-Learning, 2) Delayed Policy Updates, and 3) Target Policy Smoothing Regularization. With these three techniques TD3 shows significantly better performance compared to DDPG.

Original paper:

Reference resources:

Implemented Variants

Variants Implemented Description
td3_continuous_action.py, docs For continuous action space

Below are our single-file implementations of TD3:

td3_continuous_action.py

The td3_continuous_action.py has the following features:

  • For continuous action space
  • Works with the Box observation space of low-level features
  • Works with the Box (continuous) action space

Usage

poetry install --with mujoco # only works in Linux
python cleanrl/td3_continuous_action.py --help
python cleanrl/td3_continuous_action.py --env-id HalfCheetah-v4

Explanation of the logged metrics

Running python cleanrl/td3_continuous_action.py will automatically record various metrics such as various losses in Tensorboard. Below are the documentation for these metrics:

  • charts/episodic_return: episodic return of the game
  • charts/SPS: number of steps per second
  • losses/qf1_loss: the MSE between the Q values at timestep \(t\) and the target Q values at timestep \(t+1\), which minimizes temporal difference.
  • losses/actor_loss: implemented as -qf1(data.observations, actor(data.observations)).mean(); it is the negative average Q values calculated based on the 1) observations and the 2) actions computed by the actor based on these observations. By minimizing actor_loss, the optimizer updates the actors parameter using the following gradient (Fujimoto et al., 2018, Algorithm 1)2:
\[ \nabla_{\phi} J(\phi)=\left.N^{-1} \sum \nabla_{a} Q_{\theta_{1}}(s, a)\right|_{a=\pi_{\phi}(s)} \nabla_{\phi} \pi_{\phi}(s) \]
  • losses/qf1_values: implemented as `qf1(data.observations, data.actions).view(-1); it is the average Q values of the sampled data in the replay buffer; useful when gauging if under or over esitmations happen

Implementation details

Our td3_continuous_action.py is based on the TD3.py from sfujim/TD3. Our td3_continuous_action.py presents the following implementation differences.

  1. td3_continuous_action.py uses a two separate objects qf1 and qf2 to represents the two Q functions in the Clipped Double Q-learning architecture, whereas TD3.py (Fujimoto et al., 2018)2 uses a single Critic class that contains both Q networks. That said, these two implementations are virtually the same.

  2. td3_continuous_action.py also adds support for handling continuous environments where the lower and higher bounds of the action space are not \([-1,1]\), or are asymmetric. The case where the bounds are not \([-1,1]\) is handled in TD3.py (Fujimoto et al., 2018)2 as follows:

    class Actor(nn.Module):
    
        ...
    
        def forward(self, state):
            a = F.relu(self.l1(state))
            a = F.relu(self.l2(a))
            return self.max_action * torch.tanh(self.l3(a)) # Scale from [-1,1] to [-action_high, action_high]
    
    On the other hand, in CleanRL's td3_continuous_action.py, the mean and the scale of the action space are computed as action_bias and action_scale respectively. Those scalars are in turn used to scale the output of a tanh activation function in the actor to the original action space range:
    class Actor(nn.Module):
        def __init__(self, env):
            ...
            # action rescaling
            self.register_buffer("action_scale", torch.FloatTensor((env.action_space.high - env.action_space.low) / 2.0))
            self.register_buffer("action_bias", torch.FloatTensor((env.action_space.high + env.action_space.low) / 2.0))
    
        def forward(self, x):
            x = F.relu(self.fc1(x))
            x = F.relu(self.fc2(x))
            x = torch.tanh(self.fc_mu(x))
            return x * self.action_scale + self.action_bias # Scale from [-1,1] to [-action_low, action_high]
    

Additionally, when drawing exploration noise that is added to the actions produced by the actor, CleanRL's td3_continuous_action.py centers the distribution the sampled from at action_bias, and the scale of the distribution is set to action_scale * exploration_noise.

Info

Note that Humanoid-v2, InvertedPendulum-v2, Pusher-v2 have action space bounds that are not the standard [-1, 1]. See below and PR #196

Ant-v2 Observation space: Box(-inf, inf, (111,), float64) Action space: Box(-1.0, 1.0, (8,), float32)
HalfCheetah-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32)
Hopper-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (3,), float32)
Humanoid-v2 Observation space: Box(-inf, inf, (376,), float64) Action space: Box(-0.4, 0.4, (17,), float32)
InvertedDoublePendulum-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (1,), float32)
InvertedPendulum-v2 Observation space: Box(-inf, inf, (4,), float64) Action space: Box(-3.0, 3.0, (1,), float32)
Pusher-v2 Observation space: Box(-inf, inf, (23,), float64) Action space: Box(-2.0, 2.0, (7,), float32)
Reacher-v2 Observation space: Box(-inf, inf, (11,), float64) Action space: Box(-1.0, 1.0, (2,), float32)
Swimmer-v2 Observation space: Box(-inf, inf, (8,), float64) Action space: Box(-1.0, 1.0, (2,), float32)
Walker2d-v2 Observation space: Box(-inf, inf, (17,), float64) Action space: Box(-1.0, 1.0, (6,), float32)

Experiment results

To run benchmark experiments, see benchmark/td3.sh. Specifically, execute the following command:

Below are the average episodic returns for td3_continuous_action.py (3 random seeds). To ensure the quality of the implementation, we compared the results against (Fujimoto et al., 2018)2.

Environment td3_continuous_action.py TD3.py (Fujimoto et al., 2018, Table 1)2
HalfCheetah 9018.31 ± 1078.31 9636.95 ± 859.065
Walker2d 4246.07 ± 1210.84 4682.82 ± 539.64
Hopper 3391.78 ± 232.21 3564.07 ± 114.74
Humanoid 4822.64 ± 321.85 not available
Pusher -42.24 ± 6.74 not available
InvertedPendulum 964.59 ± 43.91 1000.00 ± 0.00
Info

Note that td3_continuous_action.py uses gym MuJoCo v2 environments while TD3.py (Fujimoto et al., 2018)2 uses the gym MuJoCo v1 environments. According to the openai/gym#834, gym MuJoCo v2 environments should be equivalent to the gym MuJoCo v1 environments.

Also note the performance of our td3_continuous_action.py seems to be worse than the reference implementation on Walker2d. This is likely due to openai/gym#938. We would have a hard time reproducing gym MuJoCo v1 environments because they have been long deprecated.

One other thing could cause the performance difference: the original code reported the average episodic return using determinisitc evaluation (i.e., without exploration noise), see sfujim/TD3/main.py#L15-L32, whereas we reported the episodic return during training and the policy gets updated between environments steps.

Learning curves:

Tracked experiments and game play videos:

td3_continuous_action_jax.py

The td3_continuous_action_jax.py has the following features:

Usage

poetry install --with mujoco,jax
poetry run pip install --upgrade "jax[cuda]==0.3.14" -f https://storage.googleapis.com/jax-releases/jax_cuda_releases.html
poetry run python -c "import mujoco_py"
python cleanrl/td3_continuous_action_jax.py --help
poetry install --with mujoco # only works in Linux
python cleanrl/td3_continuous_action_jax.py --env-id Hopper-v3

Explanation of the logged metrics

See related docs for td3_continuous_action.py.

Implementation details

See related docs for td3_continuous_action.py.

Experiment results

To run benchmark experiments, see benchmark/ddpg.sh. Specifically, execute the following command:

Below are the average episodic returns for td3_continuous_action.py (3 random seeds). To ensure the quality of the implementation, we compared the results against (Fujimoto et al., 2018)2.

Environment td3_continuous_action_jax.py (RTX 3060 Ti) td3_continuous_action_jax.py (VM w/ TPU) td3_continuous_action.py (RTX 2060) TD3.py (Fujimoto et al., 2018, Table 1)2
HalfCheetah 9099.93 ± 1171.83 9127.81 ± 965.42 9018.31 ± 1078.31 9636.95 ± 859.065
Walker2d 2874.39 ± 1684.57 3519.38 ± 368.02 4246.07 ± 1210.84 4682.82 ± 539.64
Hopper 3382.66 ± 242.52 3126.40 ± 558.93 3391.78 ± 232.21 3564.07 ± 114.74
Info

Note that the experiments were conducted on different hardwares, so your mileage might vary. This inconsistency is because 1) re-running expeirments on the same hardware is computationally expensive and 2) requiring the same hardware is not inclusive nor feasible to other contributors who might have different hardwares.

That said, we roughly expect to see a 2-4x speed improvement from using td3_continuous_action_jax.py under the same hardware. And if you disable the --capture-video overhead, the speed improvement will be even higher.

Learning curves:

Tracked experiments and game play videos:


  1. Lillicrap, T.P., Hunt, J.J., Pritzel, A., Heess, N.M., Erez, T., Tassa, Y., Silver, D., & Wierstra, D. (2016). Continuous control with deep reinforcement learning. CoRR, abs/1509.02971. https://arxiv.org/abs/1509.02971 

  2. Fujimoto, S., Hoof, H.V., & Meger, D. (2018). Addressing Function Approximation Error in Actor-Critic Methods. ArXiv, abs/1802.09477. https://arxiv.org/abs/1802.09477